Movies Books Music Food Tv Shows Technology Politics Video Games Parenting Fashion Green Living more >

Lunch » Tags » Video Games » Reviews » Team Fortress 2 » User review

Team Fortress 2

Online video game.

< read all 3 reviews

Countless hours lost

  • Sep 21, 2009
  • by
It's really embarrassing to admit, but at 32 years of age with my graying hair, failing memory and ignorance of new music, I still have an itchy trigger-finger for a good video game. And they don't get much better than this, a time-sapping team-oriented experience squarely aimed at the Half Life 2 audience. 

Two teams of up to 16 players apiece duke it out, with each member taking the guise of soldier, spy, engineer, medic, pyro, demolition man, and other characters, all of whom have different weapons and specialties. They are several modes, from a capture-the-flag arena game to 'payload' where the team has to push a bomb in a cart to the opposition's base within a time limit.

Yes, it all sounds dumb but, wow, you can lose a day on this until you're eyes ache, your mouth is parched and you have the beginnings of RSI in your arm tendons. Being online, you're playing against real opponents from all over the world and everyone can abuse each other if you have a microphone and headset. The really clever part of the game is that each role is like a different piece in chess, with all having their relative strengths and weaknesses, but its the ability to function as a team that determines success or failure.

Needless to say that it's technically first-class (I've never figured out how the software handles Internet lag so effectively), and hopelessly addictive. The initial learning curve can be steep since there's no training mode, so you can thrown into the lion's den from day one, but after an hour or two it's amazing how proficient you can be at blowing your opposition to Thy Kingdom Come.

What did you think of this review?

Fun to Read
Post a Comment
More Team Fortress 2 reviews
review by . January 26, 2011
posted in GayGamer
Team Fortress 2: From Good, to Better, to Worse But Still Fairly Good
   Team Fortress 2 has been out for awhile.  I have been playing it fairly consistently since it's release.  It is a quality team based shooting game.  However, over the years, the constant gameplay updates have brought some new problems to the game.  The size of the game itself now passes over 10gb of data.  This is a considerable amount of data for such an old game.  The updates have also brought many gameplay/balance issues among the 9 classes.   …
review by . July 07, 2010
posted in Why2Play
This game is a very hardcore fps with cartoon aspects and a funny way of glitching , but with the constant flow of updates coming from it developers valve you never see the same glitch for long and the game play is constantly changing which makes it a fun game for every one no matter what age      reasons Why2Play      1.great fps all together       2. a working and balanced …
About the reviewer
James Beswick ()
Ranked #13
Lunch.com's "token Brit".
Consider the Source

Use Trust Points to see how much you can rely on this review.

Your ratings:
rate more to improve this
About this video game



Team Fortress 2 is a team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to Valve's previous Team Fortress Classic, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version then followed on November 22, 2007. The game was later released as a standalone package for Windows on April 9, 2008. Team Fortress 2 is distributed online through the Steam system, while retail distribution was handled by Electronic Arts. The development of Team Fortress 2 is led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996.

The game was announced in 1998, powered by Valve's GoldSrc engine, but has since been through various concepts and designs. In 1999, the game appeared to be deviating from its predecessors by pursuing a more realistic and militaristic style of gameplay, but the design metamorphosed over its nine-year development period. The final rendition sports cartoon style visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell and is powered by the Source engine. The game itself revolves around two teams, each with access to nine distinct characters, battling in a variety of game modes set in evil genius environments.

The lack of information or apparent progress for six years of the game's original development caused it to be labeled as ...
view wiki


Publisher: Valve
Console: Windows, Playstation 3, Xbox 360
Genre: First-Person Shooter
Release Date: November 22, 2007

First to Review
© 2015 Lunch.com, LLC All Rights Reserved
Lunch.com - Relevant reviews by real people.
This is you!
Ranked #
Last login
Member since