Square is content with building the drama for the highly anticipated release of the new Final Fantasy game and in the meantime they've released an adequate RPG to hold us over until that big day...so let's take a look at Square's appetizer, shall we?
The plot is typical RPG with Rush playing the lead...and while it does start fast, it progressively slows down after act 1 but we do get better acquainted with the rest of our party...so there is a point to it...and the game really takes off once you build your characters. Later in the game it really shines with an excitement that only Square can pull off. What did you expect when the hero's little sister was kidnapped?
Ah, the heart of the game. The main selling point for the battle system in The Last Remnant is its union system. Unions are made of (up to) five characters and you select their battle formation...the battle formation will determine your union's effectiveness. By utilizing a time shift (slow down time) you position Rush near which enemies you wish to encounter...resume a normal time flow and the battle ensues. There are greater rewards for linking more enemies in a battle...so keep this in mind. Now that we've engaged the enemy it's time to start the battle. The first thing you'll notice is that you don't have control over your characters...instead, a morale bar determines which type of orders you may issue to your union. Depending on which commands you issue, depends on how the battle goes. Do well, and more enemies will be defeated. Do poorly, and the more damage your union will take. This feature does have drawbacks as you won't always be allowed to choose the commands you'd like or the commands best suited for the situation...but it does allow for some advanced tactics when attacking the enemy. After the battle some monsters may be captured and used to create new weapons or sold for loot.
Graphics and sound:
The graphics aren't up to next gen standards but they'll suffice...load screens are rather painful to bear through and the game does suffer from slow downs...but unlike other games, The Last Remnant does make a great attempt at creating a vivid fantasy realm and a grand battle structure...which lead to the reasons for the slow downs...too much of a good thing, methinks? The music, on the other hand, is nothing short of amazing...and does a great job conveying the emotions of the game. The voice acting is a step down from the superior music but gets the job done.
There are some flaws in The Last Remnant but those flaws can be over-looked. The biggest problem is the bar Square has set and this game falls a bit short of that bar, but they have created a game that will keep the gamer occupied until the day Final Fantasy XIII is released
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The Last Remnant is a Japanese role-playing game developed and published by Square Enix. The game is directed at both Japanese and Western audiences and had a simultaneous release in Japan, North America and Europe, on November 20, 2008 for the Xbox 360. The game was released worldwide for Microsoft Windows at the end of March, 2009 and received an international release on the Steam network on April 9, 2009. A PlayStation 3 version of the game had been planned, but was never released. It is set in a fictional world divided into multiple city-states inhabited by four different species. The focus of the game's storyline is on "Remnants", mysterious and coveted ancient artifacts of varying shapes and sizes which possess magic powers, and a war sparked by a mysterious figure known as the Conqueror, as well as the search by Rush Sykes for his sister. The game features a unique battle system in which the player command multiple groups, or "unions", of characters rather than individual units.
The game was directed by Hiroshi Takai and was the first game developed by Square Enix to use the Unreal Engine 3. It was intended by Square Enix president Yōichi Wada to "become a cornerstone for [their] worldwide strategy". Art direction was overseen by chief artist Kimihiko Miyamae and art producer Yusuke Naora. The game's soundtrack was composed by Tsuyoshi Sekito with assistance by Yasuhiro Yamanaka. It was later released as a three-disc album. The ...