Tommy Tronic: the superlative execution of an extremely difficult trick – a game for all ages! Whether young or old, Tommy Tronic will engage you and keep you curious as to just what will be around the next corner! Set in a sprawling, haunted woodland, the player is taken across 12 levels of child-like imagination and mayhem.
Tommy Tronic is every little boy’s imaginary adventure come true. The game takes a wee lad with a giant noggin, arms him with brightly-hued plastic weapons (each complete with the bright orange safety muzzle) and sends him on a daunting quest through an enchanted forest, full of nasty veggies, bugs and a large assortment of other creepers.
The visuals are bright, colourful and sharp. Each level is a puzzle, crafted in such a way to prevent you from accessing the subspace vortex that will transport you to the next stage, and one step closer to your lovable canine companion, Yapz. Floating platforms, piranha-infested swimming holes, and transport devices will all have to be successfully navigated to reach the end of each stage.
Be cautious not to use keys as soon as you find a door it will work with. I found myself restarting a couple of stages when I ran into more doors than keys, and regretting opening the door that led to a toy chest. It may well be that the programmers were trying to frame a moral warning against instant gratification. In any case, it took a good hour of combing the stage end-to-end to verify that I was, in fact, boned.
Tommy has his hands full when it comes to enemies. Each stage has a healthy variety of evil creatures coming his way, and new ones are frequently introduced. Genetically modified vegetables will tear at you along the ground, and mutant insects will attack speedily from above. You run into apes, robots and witch doctors (oh my!) on your trek. Storm into a stage too quickly, and you may find yourself being attacked from all fronts at once. If you have a Free Kill (I think that’s what he says…) token on hand, let ‘er rip! If not, best of luck to you, and happy hopping!
Just when you think you’re in the clear, you get to tangle with the school bully. He totes a nasty slingshot, and is proficient at lobbing cherry bombs. Mini-bosses can put a quick (and often fiery) end to anyone not quick on his toes.
Meet Biffer the Bully: beanie cap, undersized clothes...can you smell the neglect?
The developers caution that this is not a Mario clone, and I concur. Though the hop-on-pop koopa-stomp tactic is present (and effective), you also have your trusty ping-pong ball shooter to take foes out from a distance. Still, if you treat this game like a run-and-gun, you’ll find yourself frequently starting stages over again. Finding new weapons is always enjoyable, but map out the levels before going on a shooting spree. You never know what kind of beast you’re going to encounter at the end of the stage, and baddies tend to drop faster if you have a few rockets to launch!
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