World of Warcraft is easily one of the richest, most engaging multi user games ever design.
Dec 9, 2008
I began playing World of Warcraft shortly after it was released from beta. I had a couple of other MMORPGs under my belt and had spent five years playing Ultima Online, so I was not a stranger to the environment.
From the start I have been intrigued and endlessly entertained by the content. The back story is as replete with love, betrayal and heroic sacrifice . . . some of the quests would bring me near to tears as loved ones were lost and revenge was exacted. I was delighted to find books and scrolls strewn around the playing environment that gave you more of the history and biographies of the leaders. (I had not played the entire line of Warcraft games so it was all new to me.) It is the story of an epic struggle between not only good and evil, but between various factions of both.
I also was fascinated by the physical world. I remember the first time I got a flight path and flew back to the starting area and saw the world whoosh past before me in real time, with other players engaged in life and death struggles and wild life grazing and eating and dying. From the sun dappled quietude of Ashenvale to stark grandeur of Thousand Needles, from the frosty peaks of Dun Morogh to the savage jungles of Stranglethorn, it was a rich world such as I had never seen before.
This current expansion has enlarged that world as more of the story unfolds before your eyes. Northrend, land of bitter, frigid winters, leads you on. You make new friends, forge new alliances, build the trust of new factions and battle to save the world from the horrors of Arthas.
Finally there is the social element. Whether you prefer to go it on your own mostly, picking up comrades for specific battles, or like the support of a guild, there is a place for you. Over the past couple of years Blizzard has improved the structure of guilds, adding utilities to better manage resoures, time and personnel. The expansion added "achievements"--a transparent ploy to keep over achievers hooked--that announce in guild chat when a member has completed one. From things as silly as eating a certain amount of different foods to exploring the entire world, the announcements usually elicit verbal support from the guild. A really nice way to increase the bonding of members and also give members who never toot their own horn a chance to be in the public eye.
All in all, Wrath of the Lich King is living up to the hype for me. I would heartily recommend it to anyone who wants to try out an MMORPG.
Every great once in a while, there's a game that doesn't do anything new or incredibly inventive but manages to do everything right. World of Warcraft is this game. Thanks to the fine people at Blizzard, I haven't lost this much sleep in quite some time. Blizzard has pulled off a rather perfect coup by taking the formula that has made games like EverQuest and Anarchy Online so popular and refining it down to it's most simple form. Grind time is minimal and the action is often … more
World of Warcraft: The Burning Crusade takes up where World of Warcraft left off, with the races of the Horde and the Alliance continuing to rebuild their lives among the shattered lands of Azeroth. Amid the fragile peace that exists between the factions come rumors that the Burning Legion's age-old war against Azeroth – the so-called Burning Crusade – has been rekindled and threatens to consume the world in another firestorm of war and strife. Old allegiances fall and new ones rise as both the Horde and Alliance look to new friends in this time of need.