I like the Sims and relatively every other Simulation game out there. I also like social games, like WoW and other MMORPGs.
But Second Life, I just couldn't deal with.
The reviewer before me mentions that there is no goal, no rules, etc. And that's what I didn't like, there were no goals and no rules. Everyone was free to do what they wanted and honestly, it didn't make any sense. If there is no goal, then there is no point.
Second Life is a great concept but if you gave the users a point to make or a goal to achieve, however miniscule, it would change the way people see the game.
This is not a game, it's a virtual environment, and if you don't understand the differences (which are immense), you're going to be disappointed. Second Life is very much a social platform, which allows for all kinds of training, education and socializing. I've been involved with SL for going on four years, and I'm always learning something new and meeting interesting new people who share my interests. It's continually evolving. It DOES have a steep learning curve, so … more
Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the King Bee enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world (which residents refer to as "the grid"). Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.
Built into the software is a three-dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the Linden Scripting Language which can be used to add functionality to objects. More complex three-dimensional sculpted prims (colloquially known as sculpties), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.