So I boarded the Mass Effect train recently when I found that the series was making the jump to the PS3. Because Mass Effect 1 is so low cost these days or that people love gifting it as well, I found myself with a copy and decided to play it, so that I would be able to experience Mass Effect 2 in its full glory.
Mass Effect 1 is essentially an amalgamation of a third person shooter with RPG elements, such as leveling up characters and applying their status points to numerous stats. It was my first time experiencing such gameplay and found it pretty interesting and fast paced. I relied on the autolevel up mechanics for my character and then other characters that one can have in their parties for speed of play.
Characters can also specialize in one of multiple types that affects their gameplay, however if they reach a high enough level then they can become a master of say, multiple weapon types instead of just the one for their class. Players can also specialize in combat, biotics, and tech that all affect gameplay such as being able to bear different armor and use different weapons, to being able to hack and disrupt enemies. Finally the cast of AI players that join the player on the story can also specialize in these types, so it provides a bit of various fun in choosing the AI characters for an assignment or mission. Gameplay also afford players with the opportunity to man a vehicle for some missions, and others have some aspect of a time limit imposed on them.
The story spans one of trust, betrayal, and seeking to save the day. Through moral actions chosen in dialogue players can go on to perhaps form relationships with their crew, perform good deeds to gain more paragon points allowing them to convince others during cutscenes to do their bidding, or be a total renegade and kill characters. These decisions ultimately leave one wanting to save at every scene and just watch them over again if they did a different choice. Or it makes one want to play the game again and see what changes. I can say that a decision at the end of the game makes me want to see what will happen if I change.
Ultimately the game is fun in what it achieves and is a great RPG for the stars, the game has great graphics to this day, and is fully voiced (even its robust codex with primary information), and with its interesting moral system and wide scale multi galaxy wide storymode, a joy to play. The game can be completed in just 14 hours if one only does the main quest and maybe one or two sidequests though it easily provides double that time if every assignment is explored (and these have voiced acting too). Definitely check it out!
Mass Effect is the first of a planned trilogy from Bioware, the master of RPGs. And it starts out the series with a bang, you play as commander Shepard, the first human ever to be selected as "Spectre", an elite agent that report directly to the galactic council, and going after another rogue Spectre, and you'll meet up with allies and uncover far more sinister plots. It's very much in the vein of Starwars. The game starts out a bit slow, but once the game opens … more
Mass Effect is an action role-playing game developed by BioWare for the Xbox 360 and then ported to Microsoft Windows by Demiurge Studios. The Xbox 360 version was released worldwide in November 2007 published by Microsoft Game Studios. The Windows version was released on May 28, 2008, published by Electronic Arts. The game takes place in the year 2183, with the player, assuming the role of an elite human soldier named Commander Shepard, setting out to explore the Galaxy on a starship, the SSV Normandy. The titular mass effect is a form of inertia-suppressing technology, allowing faster-than-light travel.
A sequel, Mass Effect 2, was released on January 26, 2010, and takes place two years after the events that transpired in the first game. Mass Effect 2 also directly uses players' completed save data from the first game to influence events and storylines within the second game, basing certain events and narrative threads on decisions and actions that the player made in the first game.
In addition to the sequel, and a third in development to complete the trilogy, BioWare plans to release episodic content online to fill in the story between each game, though these episodes are not essential for understanding the main plot line. The first downloadable content package, Bring Down the Sky, was released on March 10, 2008 (with a PC version released on July 29, 2008) The second downloadable content package, Pinnacle Station, was released on August 25, 2009 for the PC and Xbox ...