Bioshock: Infinite is an FPS-RPG developed by Irrational Games, creators of System Shock 2, Bioshock and Freedom Force. One of the most anticipated titles of the year and recommended playing for anybody that liked the first Bioshock, or any shooter for that matter.
Story Introduction and Premise
You are Booker DeWitt, former Pinkerton agent deeply in debt. you are given one last chance to wipe away the debt by infiltrating the floating city of Columbia, run by the deeply racist, religious fundamentalist Father Comstock in order to find a woman named Elizabeth and bring her to New York. You learn soon after rescuing her that she can open 'tears', portals to parallel universes. an ability which comes in handy as Comstock tries to take back Elizabeth from you, along with the Songbird, a mechanical beast charged with keeping her locked away in her tower.
Gameplay is incredibly similar to Bioshock 1 with several improvements. The action is more intense with the wider enviroments and the ability to ride 'sky-rails', the 'vigors' operate in the same way as Plasmids and grant you incredible powers, such as fireballs, lightning, and summoning crows to tear apart your opponents. The only major problem with the first Bioshock was the game lost steam after the big reveal three quarters into the game. That isn't a problem here, the game moves nicely from one surprise to the next. Like in Bioshock, death isn't exactly permanent, but this time there is a penalty, you will lose money every time you die. run out of money and you have to go back to the last save file. The larger enviroments allows for a larger degree of exploration than the previous games, but it is still quite linear, but not in a bad way.
Graphics and Sound--Production Values
The game looks fantastic, one of the best uses of the bloom effect in quite a while. Sound design is equally good, the main cast sound great you get to hear some interesting and funny snippets of conversations from the citizens while exploring Columbia. the audio logs return and are as fascinating as always, clearing up some of the mysteries you encounter and detail the day-to-day life in the city. The guns sound appropriately powerful. The musical score accents the action perfectly. Basically, all of the effort that went into designing BioShock went into all aspects of this game as well.
Do yourself a favor, try to avoid all spoilers and give this a playthrough.
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