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Be the disappointment

  • Apr 16, 2011
Rating:
-1
Instead of making a normal review, let me tell you the five things I hate most in FPS games.

1) You will follow my orders, marine!  Many FPS pit you as the only hope against some kind of global threat, be it aliens from hell or just other soldiers. That's kind of cool, because it makes you feel like the hero. So why is it that the hero has to take orders from some military suit? Surely I should be the one choosing what to do, since I'm the one who gets the fighting done. Crysis 2 is no exception, as most of the time you'll be following orders from whatever person hacks their way into your comm. No freedom here.

2) It's dangerous to go alone, take the tank.  This is kind of a new trend: you'll often have to use a vehicle to get somewhere, and fight strong enemies on the way - which will be taken out easily by your tank's super cannon. This is not too bad, and it was done pretty well in Halo, but in some games you don't get to pilot the vehicle - instead, you're the one using the gun. This turns the game into a sort of Beach-head, where your survival only depends from how fast you shoot. Crysis 2 unfortunately follows the second approach.

3) I would never do that, if it were me.  As a general rule, games have to follow a plot. Which means your character will have to, at times, do stupid things. If it were a cutscene, no problem. I can just treat it as a movie, where you have no influence whatsoever on what happens. But there are some games where you view cutscenes from the eyes of your character. This makes suspension of disbelief a lot more difficult, because it feels like you're the one being the idiot. Half-Life did it first, but very seldom (the sequel upped the ante). Crysis 2 is like HL2, and often you'll be saying "oh, come on, I'd never do that, you idiot!". But you have to. Le sigh. Bonus (negative) points for having too manysections where you can only wait until some characters finish chatting. Can't I go blast some aliens while you guys speak of things I don't care about? Nope, because you can't use your gun until they are done. This sucks.

4) Hide behind the pillar to heal fractures!  Rechargeable health is all the rage today, and admittedly at times it makes things a bit easier to bear. The problem comes when the developers feel that the system makes you safe, so they throw a whole lot of enemies that give a lot of damage in one area, which essentially forces you to take cover, come out for a bit and fire until you get enough damage, then stay hidden until you have recovered. Rinse and repeat. Don't think Crysis 2 is any different: the armor and cloak modes will drain your suit very quickly, forcing you to rely on said process. The armor mode is actually useful this time, but it only makes the game feel more similar to any average shooter.

5) What is this "quicksave" you speak of?  This is a problem with many console games, not just FPS. But the nature of this genre makes it especially unsuited to checkpoints, which Crysis 2 uses even on PC. Clearing out every single enemies and then being one-shotted by some unseen sniper or something, at which point you have to do everything again... is particularly frustrating. This is made even worse by the fact that enemies appear out of nowhere here. No realism whatsoever. It makes it easy to get killed by a suddenly-appeared huge grunt when you're in the open. And even worse because then you have to see chat cutscenes again (see the third point).

So yeah. Take all the above, then add a linear path with some false sembiance of open-endedness, a very buggy AI, a typical sci-fi story that is way too pretentious (think Halo, but not nearly as nicely presented), and finally a graphical level that is below the one of Crysis. Even the style is a lot more brown than before. What you get is a disappointing sequel to a game that at least tried to do something different. Crysis had some nice ideas, although for the most part didn't know what to do with them. Crysis 2 doesn't try to do anything new, and doesn't even use some of the qualities of the first game. It starts promisingly, but degenerates quickly. As someone who has played many FPS, I can say this was a decidedly mediocre one.

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More Crysis 2 reviews
Quick Tip by . March 24, 2013
posted in Siliconera Bounce
While Crysis 2 isn't quite as good as its predecessor, this is a solid sequel.  The only real drawback to the game is that the "open world" factor has been cut back a bit and there's less versatility in what vehicles you can take control of.  However, it earns some big points with its more solidified, developed storyline, meaner enemies (particularly the Seph creatures), and the more diverse weaponry you can get.      I recommend playing Crysis and …
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About this video game

Wiki

Sequel to one of the greatest PC shooters ever, Crysis 2 offers console players their first taste of Crytek's unique shooter gameplay. Featuring futuristic war, gorgeous destruction and the chance to kick alien butt on the grandest stage of all, New York City, Crysis 2 is destined at the least to equal its predecessor, if not surpass it. Additional features include: challenging AI enemies in the single player campaign, 12-player support online, new and improved upgradable Nanosuit 2 technology and more.

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Story

The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown. Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth's most iconic city.

Fleeing an explosion in a Nanosuit 2 in Crysis 2
Return of the must-have FPS game franchise.
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In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city's myriad inhabitants with brutal epidemic speed. The city's systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you've never seen it before. Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking. Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen.

One man will inherit ...

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Details

ESRB: M
Number of Players: Single-player, Multi-player
Publisher: Electronic Arts
Developer: Crytek Frankfurt, Crytek UK
Console: Microsoft Windows, PlayStation 3, Xbox 360
Genre: Shooter
Release Date: March 22, 2011 (NA)
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